Difference between revisions of "Material Export Preparation"

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(Created page with 'realXtend Final Production Cycle: ==Label the structure== ==Surfgen the structure based on the labels produced== ==Save surface files as OBJ file format in Amira== ==Import .obj...')
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Revision as of 17:48, 12 May 2009

realXtend Final Production Cycle:

Label the structure

Surfgen the structure based on the labels produced

Save surface files as OBJ file format in Amira

Import .obj into Maya 2008 (32 bits)

Export into OGRE mesh format

Open realXtend

Create an instance and instanticate the OGRE mesh file into realXtend

Failed Attempts with Blender

Import into BLENDER

Must make sure BLENDER and Python version 2.5.2 (VERY SPECIFIC!) are installed (32 version is fine. MUST NOT BE PORTABLE VERSIONS!).

Must set BLENDER SCRIPT directory.

Change WINDOW type (in Python) (there are THREE major windows panels, each can be many types: Script, Timeline, 3D View etc etc...) to USER PREFERENCES FIRST. Make sure The three panels are NOT one line thin or else it will hide other settings. (this is what I hate about blender, UBER unintuitive interface). THen set the PYTHON SCRIPT DIR to a temporary folder somewhere on the HDD.

That's where you should also save the file from HERE: [1]

Once you saved the files there, Change Window Type in Python to SCRIPT. Click the error if it is pointing RIGHT. When it's pointing DOWN, it will show SCRIPTS. Click on that. Top bar, "update menu".

Now, if you go to export, you should see "OGRE meshes" as an option. .

Once specified, you can save the files somewhere.

you may get .mesh.xml files which require more processing to .mesh file!

This is achieved via OgreXMLConverter which you can get here. "realXtend Export Tools" [2]