Difference between revisions of "RealXtend Exploration"

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Might have to change back and stick with Maya exporter for now. Discouraging.  
 
Might have to change back and stick with Maya exporter for now. Discouraging.  
  
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--[[User:Admin|Admin]] 19:29, 7 May 2009 (UTC)
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Successfully able to create new regions and set up logins and local accounts. For someone who knows nothing about realxtend/python coding/server management, I feel proud. Brag right LOL.
  
 
[[Category:realXtend]]
 
[[Category:realXtend]]

Revision as of 19:29, 7 May 2009

--Admin 18:04, 4 May 2009 (UTC) Today I tried to export an OBJ file via Blender exporter. The resulting .mesh.xml file is then subsequently converted to .mesh file to feed to realxtend. Unfortuantely, I was not able to successfully import it into realxtend due to an file formatting error. Even though realxtend can see the .mesh file but when opened, I think it failed the meta check on the file header and resulting in file upload rejection. This means so far no success has been demonstrated with Blender uploaded data set into realXtend. Bad bad bad.

Currently, I have not been able to upload anything successfully either in x64 environment nor x86 enviroment.


--Admin 18:45, 4 May 2009 (UTC) Just attempted Cinema4D OGRE exporter plugin from IOgre. Totally not working out for some unknown reason. File conversion fine, visualization in RexMeshTool fine, uploading fine. However, the actual representation in the realXtend environment is BLANK. Nothing whatsoever. Not sure what happened there.

Might have to change back and stick with Maya exporter for now. Discouraging.

--Admin 19:29, 7 May 2009 (UTC) Successfully able to create new regions and set up logins and local accounts. For someone who knows nothing about realxtend/python coding/server management, I feel proud. Brag right LOL.